Wednesday, April 22, 2015
Wednesday, April 8, 2015
Computer Architecture
Input Devices
- Cameras
- Video Capture Hardware
- Trackballs
- Barcode Reader
- Digital Camera
Gamepad - Joystick
- Micro
[ hone - Scanner
- Webcam
- Pen Input
- Electronic Whiteboard
- Magnetic Whiteboard
Output Devices
- Monitor
- Printers
- Plotters
- Projector
- Radio
- Speakers
- Radio
Both Input and Output Devices
- Modems
- Network Cards
- Touch Screen
- Headsets
- Audio Cards/ Sound Card
Wednesday, March 11, 2015
Fundamentals of Computers
- Binary Code
- Basic Machine Code
- Comes from Power
- It is like the food for computers
- Composed of 0's and 1's.
- 0 = Off
- Bit
- 1 = On
- Bit
- There is 8 bits in a byte.
- Input (Source of Code)
- Java
- C
- C++
- Pascal
- Process
- Compiler
- Entire program
- Translates High Level Language to Binary
- Large Programs
- Interpreter
- Line by line
- Tells you exactly where there is an error
- Translates High Level Language to Binary
- Output (Object Code)
- 0,1
- Binary Code
- Machine Code
- 010101010011110111001000001111111000001111
My Perspective of Computer Architecture
- Languages
- Java Scripting Language
- HTML
- Scratch
- Vague Idea
- Python
- Ruby on Rails
- I don't know the parts of the hardware at all
- I don't know how to computer works, but I know how to use various programs and applications such as Adobe and so forth.
Wednesday, February 25, 2015
System
What is a system?
A system is a set of connected things or parts forming a complex whole. These parts are sub-classes of the whole which is the main class. These sub-classes work together, to make sure that everything is in sync. For example, a school is a system. It is divided into the Academic, Sports, and Theatre Arts Departments. Under those departments, there are many other sub-classes. For example, Academics is divided into Math, English and Science.
A system is a set of connected things or parts forming a complex whole. These parts are sub-classes of the whole which is the main class. These sub-classes work together, to make sure that everything is in sync. For example, a school is a system. It is divided into the Academic, Sports, and Theatre Arts Departments. Under those departments, there are many other sub-classes. For example, Academics is divided into Math, English and Science.
Wednesday, February 4, 2015
Name Card- What did I learn from this mission?
So after creating this name card for my partner and for all my other followers, you might ask, "What did I learn?" From this mission I have learned several things. The first thing I learned, was to always ask the audience what they would like. This is because if I base everything off of what I like, then only I will like it, and nobody else will use it or look at it. This will be very bad for my product. Also I learned to make it stand out. If it does not stand out, nobody will read it, and then I will get no followers. After creating the product and looking at many others, I realized that mine was to wordy. Next time, I will make it less wordy, and more creative and well drawn. These were several of the things I have learned.
Name Card-Epic Failures & Brilliant Comebacks
Epic Failures and Brilliant Comebacks:
Throughout making this product I came across many failures and comebacks. My first being replicating Google.com. This was because I used this as the blueprint of my name card. When I first did this, I did it just remembering the cite, not actually looking at it and making sure that whatever I did made it look like Google. My partner saw this and she quickly told me to make sure it looked exactly like Google. To match her necessity, I looked someone up on Google, and saw what it looked like. Looking at this, tweaked my other product and made sure it was perfect for her. Another comeback I had was adding pictures. When I first started doing it, it was all text. It was not standing out. I realized this at the end, and to make it a little better, I added something called Google Ads, and I added 4 to 5 pictures to make sure it was good.
Wednesday, January 28, 2015
Wednesday, January 21, 2015
Name Card- Define
Challenges
- Different Colors
- Pop Art
- Make it interesting
- Make it stand out
- Use not just paper but other objects
- Pencil
- Different Fonts
Name Card - Dig Deeper
- Name
- Age
- Hobby
- Sport
- Animal
- Where are you from?
- Color
- Shape
- Subject
- What do you want to be when your grow up?
- Food
- Artist
- Type of Music
- Spotify or Pandora or Youtube
- Superpower
- Favorite Sports Name
Name Card- Empathize
Name Card-Empathize
- Name
- Age
- Hobby
- Sport
- Animal
- Where are you from?
- Siblings
- Pets
- Color
- Shape
- Subject
- What do you want to be when your grow up?
- Food
- Full Name
- Song
- Artist
- Type of Music
- Search Engine
- Spotify or Pandora or Youtube
- What thing represents you most?
- Superpower
- Superhero
- Letter
- Favorite Sports Brand
- Favorite Movie
Design Thinking Process--Week 1
Design Thinking Process
- Empathize
- Interview
- Ask the user or customer what he would like in the new product
- You can also use surveys to help you
- Make sure you know exactly what the customer is wanting.
- Digging Deeper
- Find the major things needed for your product
- Ask consumer/user what is necessary in the product
- Define
- What is the problem/challenge?
- What are you trying to solve
- What are some challenging things you are going to face when building your product
- This is based from the Empathize stage
- How will you overcome these challenges?
- Ideate
- Few ROUGH sketches of what your product will look like
- Based from the Define and Empathize stage of this process
- Feedback
- Responsibility of the person giving feedback.
- Strong Criticism
- As well as things to improve
- NOT Biast
- This will help you add and/or subtract things from your sketches and your vision of your product
- After you receive as much as feedback as you can, create some newer sketches of your product
- Prototype
- Create the product based on your final rough sketches (Ideate)
- Test
- Look for all of your possible problems and make sure you have satisfied all of your necessities of your customer
- Test your product with other customers and make sure they are happy
- If not, go back to your prototype and make changes.
Subscribe to:
Posts (Atom)